Roguelike sensation Inscryption is coming to console; Sony revealed that the diabolical deck-building card game would launch on both the PS4 and PS5.
The news comes as part of a barrage of indie announcements from Sony. There's no word yet on when the port will be available, but it will include some PlayStation-specific features like haptic feedback that "enhances every grisly action."
Inscryption first made waves when it was released on P.C. last year and recently made its way to Mac and Linux. The news comes as part of a handful of indie game announcements from Sony. In addition to Inscryption, the company announced PlayStation versions of Cursed to Golf, Signalis, Cult of the Lamb, Schim, and the retro RPG Sea of Stars.
A new version of Q-Games' The Tomorrow Children, called the Phoenix Edition, will also be launching on PS4 and PS5 on September 6. It's an exciting day for the deck-building roguelike genre — which has seen a steady rise in popularity — as CD Projekt Red just launched a single-player iteration of its Gwent card game.
Inscryption is a roguelike deck-building game created by Daniel Mullins Games and published by Devolver Digital. Inscryption was unleashed for Microsoft Windows on October 19, 2021. It was discharged on Linux and macOS on June 22, 2022. Renditions for PlayStation 4 and PlayStation 5 are in development.
As a metafictional game, Inscryption concerns found footage as the player manages the experiences of a vlogger that slipped across a computer game called Inscryption, which has several strange secrets. As the player interacts with a creepy dealer in a dark cabin, they find other secrets that expose more of the history of the fictional Inscryption. The game was initially a prototype that Daniel Mullins had created for a Ludum Dare game jam with the theme of "Sacrifices must be made."

Initially, Mullins created a card game where sacrificing cards already played became the central mechanic. After publishing the prototype to itch.io and receiving a positive response, Mullins expanded the game, expanding on both the card game and adding escape the room-style elements.
Finally, an official mod was released in March 2022 that allowed players to play a version of the game that focused only on the card game without the additional puzzle elements.
The game generally received positive reviews and was named Game of the Year for the Game Developers Choice Awards and the Seumas McNally Grand Prize at the Independent Games Festival; and was nominated as a game of the year for the D.I.C.E. Awards and the BAFTA Game Awards.
The Inscryption game is broken into three acts, where the nature of this deck-building game changes, but the fundamental rules of how the card game is played remains the same. The card game is played on a 3x4 grid which is later expanded to a 3x5 grid during the third act. The player plays their cards into the bottom row, while their opponent plays cards ahead of time into the top row, and then are automatically moved into play into the middle row on the next turn. Each card has an attack and health value.
On either the player's or opponent's turn, after their cards are played, each of their cards attacks their opponent's card in the same column, dealing their attack value to that card's health, and if that reduces the health to zero or less, that card is removed. If the attacking card is unopposed, then the card attacks the opponent directly with that much damage.
Damage is tracked on a weighing scale using teeth for each damage taken by that player. The goal is to tip the opponent's side of the scale by a difference of five teeth before they can do the same to the player's side. In addition to attack value, each card has various sigils representing special abilities, such as the ability to fly past a blocker or to attack multiple columns each turn.
Each has a cost to play them to play cards which depends on which of the Scrybes created that card. Those made by P03 use energy, which the player starts at one energy bar at the start of each game, refilling and gaining an additional bar each turn. Those created by Leshy require a blood sacrifice from cards already in play on the board. The cards from Grimora require bone tokens, earned when cards are defeated or sacrificed.
Cards from Magnificus need one of three gems to be present on the board to be played and stay in the game and are lost if the gem exits play.
Inscryption had built a moment, and we all loved it so much that we declined to spoil what made it special. So instead, we authorized the game to work its magic on newcomers, irrespective of the brilliant, whispered praise.

Now, glancing back on Inscryption at the tail end of 2021, with space from that initial enthusiasm, you can enjoy the game for more than just the excitement it stirred. Of course, it was released in a year with time-loop mysteries, roguelites, and genre-defying breakout impacts. But still, it towers above its peers.
Its first act effortlessly blends the strategy of a deck-building card game with the puzzle-solving of an escape room. Its second act plunges us into a pixel art adventure that pays homage to everything from EarthBound to Pokémon. Finally, its third act gets us back to the roguelite format of the first chapter, but in an entirely different context: The shack in the woods has been superseded by a factory, with holograms rather than parchment and floppy disks in the position of cards. Also, the dealer is a robot.
Here, the full scope of the magic trick comes into principle. While we've been learning the intricacies of the card game variations, Inscryption has been telling a story under noses. On the one hand, developer Daniel Mullins has diverted us with some of video games' more clichéd genre tropes. With the other, he has fleshed out a whole cast of characters, each with their fears, goals, and insecurities.
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